Techminton, a New Sport that improved the limitations of the badminton,
is a term created by combining compound word TECHNICAL and BADMINTON.
Techminton supplemented the weaknesses and maximized the advantages of badminton.
Utilizing court size that is smaller than half of that of badminton, the burden on the requirement of space is lower at the time of construction of exclusive gymnasium. In addition, shortened racket will ensure the players will find the game interesting more easily since it is easier to hit the shuttlecock properly. Moreover, it is possible to achieve exercise effects by enjoying the game without significant burden even by the old and infirm persons. It is a family sport that also allow the younger players to enjoy more powerful and dynamic games.
Techminton is a sport borne as the result of more than 5 years of intensive research and development.
Although badminton is excellent in terms of the fun and exercise effects provided, it has the disadvantage of needing exclusive indoor gymnasium to enjoy the game.
Since the shuttlecock is made of feather, it is greatly influenced by wind and weather. Moreover, due to the large size of the racket and shuttlecock, badminton can be playing only when the minimum height of the ceiling is 7m (9m in the case of international tournaments) to accommodate high shots.
In addition, it is somewhat difficult for many people to enjoy badminton within limited space due to the restrictions in the area required as the size of the court is quite large.
Techminton project that began with the advantages and disadvantage of the spatial limitation of the badminton was conceptualized at the end of 2005, and experiments and manufacturing of equipment began in earnest since 2006.
The sizes of the equipment and the court are not just downsizing of their scale but the results of ceaselessly executed field tests.
If the size of the sweet spot (desired area that comes in contact with the shuttlecock) on the racket becomes larger, it will reduce the fun of the game because hitting the shuttlecock becomes too easy.
On the other hand, if the sweet spot is too small, it makes the progress of the game difficult due to the excessive difficulty in hitting the shuttlecock properly.
If the weight and size of the shuttlecock is too large, it increases the flight speed and distance, thereby requiring larger sized court. On the contrary, if it is too small and light, progress of the game becomes difficult as the shuttlecock does not fly easily. As the results of the field tests that considered such elements of the game, the optimal size and area were computed and the game method conceptualized.
Techminton, which can be enjoyed effectively in a smaller space, uses smaller racket, shuttlecock and court size in comparison to those of badminton.
※ NET Weight adult: 1440mm student: 1330mm
Division | Techminton | Badminton | Note |
---|---|---|---|
stadium | Height: more than 3m |
Height: more than 9m |
66% smaller |
Court area | 33.62㎡ (4.3m×9.1m) |
81.74㎡ (6.1m x 13.4m) |
50% smaller |
Racket | Length:470mm Weight:65g ± 2g |
Length:675mm Weight:85g |
30% smaller 25% lighter |
Shuttlecock | Length: 55mm~60mm Weight: 2.2 ~ 2.5g |
Length: 64mm~70mm Weight: 4.4 ~ 5.5g |
30% smaller 50% lighter |
There is no particular regulation on the method of holding the racket. Therefore, you can hold it in accordance with you preference without paying any undue attention. (Eastern grip is preferred by most people.)
SERVICE is a stroke with strong element of defense executed in commencing the game. Unlike tennis or volleyball in which SERVICE can be used as powerful attack, element of attack is almost prohibited in the SERVICE in Techminton. This is designed to prevent the server enjoying unilaterally advantageous position in the game.
CLEAR is a basic and one of the most important techniques of Techminton in which the shuttlecock is hit high and to the rear end of the opponent’s court. CLEAR is classified in accordance with the height of the flight path of the shuttlecock into high CLEAR for the shots with high flight path and driven CLEAR for low but quick shots. In addition, it can be classified into overhead and under-head CLEAR in accordance with the location of the contact with the shuttlecock. The point of impact for the high CLEAR is slightly behind the head while that of the driven CLEAR slightly ahead.
HAIR-PIN is the technique of returning the shuttlecock into the opponent’s court in the manner of almost touching the net in contrast to SMASH in Techminton games. The most efficient HAIR-PIN will have the shuttlecock to drop vertically towards the opponent’s court floor at it brushes over the net at a very close location from the net.
PUSH is a highly aggressive technique of attack with the flight path of the shuttlecock that is pushed into the middle of the opponent’s court by pushing the shuttlecock with small but strong swing executed near the net. PUSH can be seen as an application technique if SMASH and is distinguished from SMASH by the action of pushing the shuttlecock by using only the snap generated by the wrist without swinging the racket above the shoulder level.
DRIVE refers to the flight path that carries the shuttlecock hit with side arm stroke almost parallel to the court floor at the height slightly above the net and sinks onto the opponent’s court. When hitting a DRIVE, the shuttlecock just be hit powerfully ahead of the body.
SMASH is the most aggressive attack technique of hitting the shuttlecock into the opponent’s court at very high speed at a location high above the head. Higher the hitting point and closer to the net, greater the power of SMASH generated. In order to achieve powerful SMASH, appropriate weight shift and relevant muscular strengths for high jump as well as accurate hitting point are necessary.
Service is conducting defensive stroke strong element is to start a game. Unlike tennis and volleyball, aggressive elements that can do a powerful attack was almost banned. This is becoming one-sided advantage from server to combat.
CUT refers to technique of hitting the shuttlecock further than the areas near the net in order to give it a greater sense of speed.
White Tech Corps, which claims that Techminton is the most interesting and fun game in the world,
is endeavoring to have the happiness in and joy of playing Techminton be known widely to as many people as possible.
However, Black Tech Corps emerged to interfere with such efforts of the White Tech Corps.
The Black Tech Corps began to interfere with all the activities being executed by the White Tech Corps and, eventually, challenged the White Tech Corps with the life of Techminton on the line. Total abolition of the Techminton games and taking away of the joy and happiness of people at the same time was the evil ulterior intent hidden behind the challenge presented by the Black Tech Corps.
Tournament of death to resist such intent of the Black Tech Corps by the White Tech Corps began.
Would the White Tech Corps be able to save the world by defeating the Black Tech Corps in the Techminton tournament?